Thanks. I'm going to keep this thread up to date as much as i can with my progress.
Currently I'm working on Frostfire's level editor more than i am on the actual mechanics of the game.
I'm looking to have as much of the actual game development as i can outside of GM.
Basically the actual .exe will be a compiler for all of my stuff.
Currently I have...
+ all of the sprites external
+ all of the dialog files external
+ all of the music external
+ all of the sfx external
+ an entity system that creates objects and whatnot within the game all from common parent classes
what I'm working on adding
+ having tilesets external (done, just not implemented into the main engine)
+ having all the levels external
+ having the ability to create entities (players, npcs, enemies, bosses, cutscenes, items) in the game via an external scripting environment (GMLua)
The advantage to all of this is that I can have a good ground work to develop the game with. This will speed up the process a lot. Not to mention I will have a fully functional engine to make other games with, including sequels. It also allows players to create their own content and their own mods via the level editor and the open scripting environment. Which should keep people busy after I release the first demo and give me time to work on finishing the game.
Currently I'm working on Frostfire's level editor more than i am on the actual mechanics of the game.
I'm looking to have as much of the actual game development as i can outside of GM.
Basically the actual .exe will be a compiler for all of my stuff.
Currently I have...
+ all of the sprites external
+ all of the dialog files external
+ all of the music external
+ all of the sfx external
+ an entity system that creates objects and whatnot within the game all from common parent classes
what I'm working on adding
+ having tilesets external (done, just not implemented into the main engine)
+ having all the levels external
+ having the ability to create entities (players, npcs, enemies, bosses, cutscenes, items) in the game via an external scripting environment (GMLua)
The advantage to all of this is that I can have a good ground work to develop the game with. This will speed up the process a lot. Not to mention I will have a fully functional engine to make other games with, including sequels. It also allows players to create their own content and their own mods via the level editor and the open scripting environment. Which should keep people busy after I release the first demo and give me time to work on finishing the game.