Not only that, but it drastically lowers the size of the exe. I mean throughout the entire game GM will only use one room basically.(excluding menu screens and whatnot)
Once you move to different areas it takes care of all the loading code and object placement from the dynamic loading of level files.
Plus, the more of the game development I have outside of GM, the easier it will be to port the engine to other platforms.
Once you move to different areas it takes care of all the loading code and object placement from the dynamic loading of level files.
Plus, the more of the game development I have outside of GM, the easier it will be to port the engine to other platforms.