Nothing I can really teach... You just have to come up with a system for doing it. I pretty much have an ini file for each characters set of sprites that tells their location, bbox stuff, and whatnot and i have scripts in my engine that load them accordingly from reading those. It's really no different than how you would design a resource loading system in any other programming language/library. I would probably recommend looking at the indie brawl source to get some ideas. that's one place where I somewhat got an idea of what i wanted to do.
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[GAME][IN DEVELOMENT] - Project FrostFire
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