01-31-2010, 01:56 PM
Why not just combine both types of bosses?
Something like: Each stage has something like a "mini boss" (appearing in the middle of the level) and a end boss (at the end). One boss would be a playable character who you could fight against under certain conditions, and the other one would have a life bar like in Brawl's SSE. Which of both comes at the end or the middle should depend on the ideas for the bosses.
Example:
Pokemon Level: plattforming... - Mini Boss: Mewtwo / Deoxys - more plattforming... - End Boss: Champion (Lance or Blue) or even Team Rocket (lol) with 3-4 awesome Pokemon.
When you do that with all franchises, you should come up to ~ 15 levels. Considering the length of those stages, each walkthrough should contain about 5-7 randomly chosen levels.
What do you think?
Something like: Each stage has something like a "mini boss" (appearing in the middle of the level) and a end boss (at the end). One boss would be a playable character who you could fight against under certain conditions, and the other one would have a life bar like in Brawl's SSE. Which of both comes at the end or the middle should depend on the ideas for the bosses.
Example:
Pokemon Level: plattforming... - Mini Boss: Mewtwo / Deoxys - more plattforming... - End Boss: Champion (Lance or Blue) or even Team Rocket (lol) with 3-4 awesome Pokemon.
When you do that with all franchises, you should come up to ~ 15 levels. Considering the length of those stages, each walkthrough should contain about 5-7 randomly chosen levels.
What do you think?