02-01-2010, 05:09 PM
(This post was last modified: 02-01-2010, 05:21 PM by PrettyNier.)
for reasons that I already explained prior
I am not saying a "story" is a bad thing, fusion did it relatively well although it did kind of push itself with the stupid elevator monologues
I am saying that metroid is a very specific thing - it is not like other things
and as such, it must be dealt with in a very specific way - a literal "this is what happens, watch as we talk about everything that's going on in a very literal and obvious way with a large amount of different characters" kind of approach does not work very well given what the series has been and what makes it what it is
the more characters a game has, the less "lonely" it will inherently become - interactions making it even less so
the more literal and bombastic something becomes, inherently the less subtle and introverted it becomes
the more you "develop" a character that is supposed to be an extension of you, the less they are that and the more they become "everyone else" as opposed to "you" - henceforth severing the tie and making it nigh impossible to achieve a connected, isolated and introverted atmosphere which is just another step in shifting the focus of the series from what made it great in the first place to being just another overt and bombastic "epic space opera"
because it is completely and totally tasteless - the defining characteristic of samus' "superhuman" ability was not FUCK UOU UP but the utter grace of her movements. She is an acrobat, a gymnast, not a WWF wrestler.
you'd probably say "mario" was about jumping or rescuing a princess, wouldn't you (as opposed to, of course, momentum)
I am not saying a "story" is a bad thing, fusion did it relatively well although it did kind of push itself with the stupid elevator monologues
I am saying that metroid is a very specific thing - it is not like other things
and as such, it must be dealt with in a very specific way - a literal "this is what happens, watch as we talk about everything that's going on in a very literal and obvious way with a large amount of different characters" kind of approach does not work very well given what the series has been and what makes it what it is
the more characters a game has, the less "lonely" it will inherently become - interactions making it even less so
the more literal and bombastic something becomes, inherently the less subtle and introverted it becomes
the more you "develop" a character that is supposed to be an extension of you, the less they are that and the more they become "everyone else" as opposed to "you" - henceforth severing the tie and making it nigh impossible to achieve a connected, isolated and introverted atmosphere which is just another step in shifting the focus of the series from what made it great in the first place to being just another overt and bombastic "epic space opera"
Quote: (if it didn't look AWESOME, that is)uuugh
because it is completely and totally tasteless - the defining characteristic of samus' "superhuman" ability was not FUCK UOU UP but the utter grace of her movements. She is an acrobat, a gymnast, not a WWF wrestler.
Quote:h come on it's not even in the main series, we already know this isn't going to be anything like the other Metroid games.the traces of this direction are present in both fusion and zero mission as well, it isn't just isolated to seperate games or distinct sub-series
I didn't like the Prime series at all, but I don't say that people who like them just don't 'get' the Metroid series.
Quote:umthis post is so stupid i'm not sure who you're trying to respond too, if even just one of us (because literally the only parts even remotely applicable to what i've been saying are 'alone in the world' and 'without talking' and neither of those appear to be the focus of your sentence, the focus of your sentence of course being completely off and retarded)
not to shoot down your theory or anything but uh
i'm pretty sure metroid is about sidescrollan and shootan, not "ALONE IN THE WORLD, SEEKING REVENGE DEEP CHARACTER ELEMENTS WITHOUT TALKING"
you'd probably say "mario" was about jumping or rescuing a princess, wouldn't you (as opposed to, of course, momentum)