02-02-2010, 02:23 AM
(This post was last modified: 02-02-2010, 02:26 AM by PrettyNier.)
Regardless of course of what the games have been in the past and by all means what defines them and made them great in the first place (in other words, regardless of how ignorant it may be).
yeeeah. lets just homogenize everything. thing A is pretty cool so lets take this thing B and make it thing A~!
it's nothing but wasted potential - which is why it is wonderful that there are games that actually attempt to build upon this idea. RPG's with silent protagonists evidently toy with the idea, and most of the Metroid games obviously do as well.
by all means it doesn't even work
yeeeah. lets just homogenize everything. thing A is pretty cool so lets take this thing B and make it thing A~!
Quote: there's always this misconception that EVERY videogame character is supposed to represent the player.yes, that is a misconception because the large majority of them completely ignore that potential and simply dive into throes of homogenized literalism. the thought never even enters the developers mind and instead they waste their time
it's nothing but wasted potential - which is why it is wonderful that there are games that actually attempt to build upon this idea. RPG's with silent protagonists evidently toy with the idea, and most of the Metroid games obviously do as well.
Quote:I'm going to enjoy the new Metroid game, while you probably miss out on it.I never implied I wouldn't play it if I got the opportunity. Whether or not I'll enjoy it or not however is a completely different subject, and in all likelihood I probably won't.
Quote:This is reminding me of all the hooplah over Wind Waker. 'I'm not playing this. It's too cartoony.'this analogy is horrendously stupid
How does that relate to Other M? 'I'm not looking forward to this. There's too much action, Samus character development, and plot instead of just adventuring.'
by all means it doesn't even work