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Poll: What should I improve
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Tile lineart/ other
0%
0 0%
Tile Shading
0%
0 0%
Medusa lineart/bullets
0%
0 0%
Medusa shading
100.00%
1 100.00%
Total 1 vote(s) 100%
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Medusa IM BACK! Continue c+c pleAse
#11
each surface of the character reacts to the light in a diferent way. surfaces that are directly hit by a light source(wich is from where the light is casted-top left in this case)are brigher, while surfaces who are not are darker. just like any other object in real life.

look how elements around you are afected by light and how they cast diferent shadows over their surfaces. also remeber, diferent materials reflect light in diferent ways. polished materials like chrome are super reflective while textured materials like wood are not. not every sprite has to be extremely shinny.
Thanked by: SpartanFever


Messages In This Thread
RE: Medusa C+C 1 NEW UPDATE! - by Jovian-12 - 02-03-2010, 01:15 PM
RE: Medusa C+C 1 NEW UPDATE! - by Cobalt Blue - 02-03-2010, 02:31 PM
RE: Medusa C+C 1 NEW UPDATE! - by SpartanFever - 02-03-2010, 06:27 PM
RE: Medusa C+C 1 NEW UPDATE! - by Cobalt Blue - 02-03-2010, 07:06 PM
RE: Medusa C+C 1 NEW UPDATE! - by Cobalt Blue - 02-05-2010, 09:01 PM
RE: Medusa C+C 1 NEW UPDATE! - by SpartanFever - 02-03-2010, 07:22 PM
RE: Medusa C+C 1 NEW UPDATE! - by Cobalt Blue - 02-03-2010, 08:25 PM
RE: Medusa C+C 1 NEW UPDATE! - by triptych - 02-03-2010, 08:27 PM
RE: Medusa C+C 1 NEW UPDATE! - by Cobalt Blue - 02-03-2010, 08:34 PM
RE: Medusa C+C 1 NEW UPDATE! - by SpartanFever - 02-03-2010, 11:03 PM
RE: Medusa C+C 1 NEW UPDATE! - by Gors - 02-04-2010, 02:38 PM
RE: Medusa C+C 1 NEW UPDATE! - by DioShiba - 02-04-2010, 05:36 PM
RE: Medusa C+C 1 NEW UPDATE! - by Gors - 02-04-2010, 06:40 PM
RE: Medusa IM BACK! Continue c+c pleAse - by Gors - 02-06-2010, 04:59 AM

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