02-03-2010, 03:35 PM
(This post was last modified: 02-03-2010, 03:49 PM by PrettyNier.)
Quote:Shush! You are now under the command of the Great Pixel. You will do and think as his bidding.
ALL BOW TO THE GREAT PIXEL.
Quote:People just confuse factual shit with shit in your opinion.my "opinions" are logical extensions of facts
everything i have spoken of is fact here, sorry!! a boss did in fact fall off into space and explode - that is, in fact, "stupid" for many reasons; the opening of MP3 is in fact a mess, other M does in fact show samus german supplexing enemies and then shooting them in the face at point blank - which is not something that she would have done in any of the past games as she has always been presented as an acrobat, a "graceful" warrior
there is, in fact, a noticable change in direction following metroid prime 2 (and to a lesser extent, fusion, but that was inevitable given the time lapse and yokoi) and from an objective standpoint it isn't really "as good" as what came before - one might ENJOY or LIKE it more, but ultimately that doesn't really mean much
etc. etc. etc.
Quote:All I can say is that Gameplay is the main thing that decides if a game is shitty or not.and what is "gameplay", then?
"gameplay" is not defined as the controls, or how "fun" a game is;
"gameplay" is the interaction between the player character and its environment and the scenarios that come up between there (if not for environments or scenarios, there would be nothing for the character to do - "control" would be meaningless) and as an extension of this the immersion and emotional reaction that arises from these objective things
hence, if those scenarios are "stupid" or badly done (like the opening for mp3 and the horrible dark aether or w/e parts of mp2) then that would imply that in at least one regard the gameplay is actually lackluster, wouldn't it?
Quote:As for Metroid: Other M, there is some new info about it on GoNintendo. Check it out if you want. Its not really much.
Quote:"However, different from the rest of the series, this time we're strongly depicting the human side of Samus through such things as movies. She's a strong woman, but she also has a fragile side. We want to make a game whose charms can be felt from the story areas and these human touches as well. It's an action game, but it's capable of having a clear emotional side."looks like I was right on that~