02-03-2010, 11:18 PM
(02-03-2010, 05:32 PM)Drew Wrote: So what your saying is this game's soundtrack should be more like Sonic Adventure 2's soundtrack then keeping it just rock.
If that's what you are getting at then I am up for that tbh.
Yes and no.
I'm actually saying make it more like sonic 3 and have the music better fit the levels. Perhaps genre was the wrong word, though as I said, having more than just rock in every level definitely can't hurt. In my opinion, pretty much the only music in Sonic Adventure 2 that truly matched the theme of the levels were rogue's and knuckles' themes, rapping and all. I'm not saying that the rest of the song were bad; quite the opposite. I love the SA2 OST, but the music just didn't match up as much as the classic games did. Get it?
What I mean is basically, match the feel of the music to the feel of the level.
Angel Island act 1 felt tropical. It had the steel drums thing going on, and you really felt like you were on an island.
Act 2 turned hip hoppy, but it managed to still feel tropical.
Carnival night had carnival-inspired music, obviously.
Ice cap had a "wintry" feeling to it.
Launch base? It managed to fit a "flying" feel in it with the horns that come in at 32 seconds.
Even in sonic 2, Sky Chase was a relaxing sky ride; it made you feel like you were in the sky.
Oil ocean felt like you were in a desert.
Sandopolis zone pulled this off as well.
Get what I'm saying?
(02-03-2010, 12:50 PM)GaryCXJk Wrote: Having a good score is nothing, having a good score when forcing yourself in using limitations takes skills.Also, I completely agree with this. I honestly prefer the chiptunes if they can really give it the old Sonic feel.
Even limiting yourself to sixteen instrument tracks can be challenging when not working with actual instruments.