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Megaman (4,5,6,7,8,9,GB) 16-bits custom sprites
#12
haha yeah, a lot of the artwork from the original Wily Wars is fugly, I specially hate most Robot Masters, and Megaman himself is awkward, but I have to say, at least most of the common enemies look great, they have nice details and cool shading style, same with the tilesets; we had to pick this artwork for Mushroom Kingdom Fusion for the scale and because it was 16-bits, and most Robot Masters we use, even from 1-3 like Bomb Man, Top Man, Metal Man, Magnet Man, etc., were reshaded by us from the NES sprites too, but I'm not posting those here since its a small detail and people already got the WW ones if they want to work with 16-bits stuff.
[Image: mkfbutton2.png]

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RE: Megaman (4,5,6,7,8,9,GB) 16-bits custom sprites - by Del - 02-06-2010, 10:25 PM

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