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Megaman ZT : A long running and evolving project
#4
The top of the first image is essentially what the final product is going to look like. Like I said, the sprites in the game so far for the most part are WIPs unshaded sprites so I can work more with the engine more then anyything. I was looking at different tilesets as well, but there seemed to be even fewer people working in those. We were working to tweak the coloration of the current tiles to fit the eventual shadings of the rest of the sprites.
-edit-
I should also mention, the current 'icons' for the weapon datas are very WIP. ^^; I just created those versions so I had some idea of what was what for engine testing.
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RE: Megaman ZT : A long running and evolving project - by SmokedToast - 02-09-2010, 01:46 PM

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