02-12-2010, 09:18 AM
Moral choices are usually really black and white.
It's either GIVE UP YOUR COOLEST SHIT TO SAVE THE POOR KITTEN or DROWN THE KITTEN AND EAT ITS FAMILY AND NOT FLOSS.
Also I *like* when you don't know what the effects of your actions will be. It's more realistic! Sometimes the best intentions will mess you up, and sometimes doing bad things will give you bonuses.
If you can't do it over then just uh
reload?
Planescape has a pretty sweet moral system, because you barely even know it's there. Different decisions have different effects, but unlike Baldur's Gate it's not anywhere near as obvious. There are points where you *have* to do "bad things" to get a good result.
It's either GIVE UP YOUR COOLEST SHIT TO SAVE THE POOR KITTEN or DROWN THE KITTEN AND EAT ITS FAMILY AND NOT FLOSS.
Also I *like* when you don't know what the effects of your actions will be. It's more realistic! Sometimes the best intentions will mess you up, and sometimes doing bad things will give you bonuses.
If you can't do it over then just uh
reload?
Planescape has a pretty sweet moral system, because you barely even know it's there. Different decisions have different effects, but unlike Baldur's Gate it's not anywhere near as obvious. There are points where you *have* to do "bad things" to get a good result.