02-13-2010, 04:30 PM
(This post was last modified: 02-13-2010, 04:31 PM by Vipershark.)
okay so I tried playing with the gamecube controller, and hated it
with wiimote controls, it's really simple. you have a light attack with one button, a combo on the other, a character switch button, and the "baroque" button which I still have no idea what it does
the gamecube layout changes it back to controlling like a fighting game; light, mid, and heavy attacks on separate buttons, combos requiring joystick movement instead of a button press, etc.
the default gamecube layout is insanely retarded
BUT then I changed the controls to better fit the odd layout of the buttons, and I realized that it's actually not bad since you have complete control over your character. (Tyvon, I think you'd really like gamecube controls) Once I did that, I realized that it's actually not so bad, and tbh it's harder for me to use the wiimote controls now even though I prefer simplified play,
using the gamecube controller actually taught me how to do the combos and be able to pull off all three supers rather than just button mashing and hoping I get the right move.
Oddly enough, it almost seems as if the game is easier with the gamecube controls, even though controlling it is harder.
Basically, it feels almost as if the AI is dumbed down when using the gamecube controller, which is offset by the harder-to-use layout. when playing with the wiimote, it seems as if AI difficulty is ramped up to offset the simplified controls.
Though the only character that I've found that should be played only with wiimote controls is megaman. It's almost as if the control scheme was specifically designed with him in mind; instead of doing an combo to switch your weapon (which is really awkward on the gamecube controller since he has multiple weapons) you simply hold a direction and push a designated weapon switch button. The other button activates its effect if you hold down.
Also, I unlocked Frank West. He's pretty fun to play as.
with wiimote controls, it's really simple. you have a light attack with one button, a combo on the other, a character switch button, and the "baroque" button which I still have no idea what it does
the gamecube layout changes it back to controlling like a fighting game; light, mid, and heavy attacks on separate buttons, combos requiring joystick movement instead of a button press, etc.
the default gamecube layout is insanely retarded
BUT then I changed the controls to better fit the odd layout of the buttons, and I realized that it's actually not bad since you have complete control over your character. (Tyvon, I think you'd really like gamecube controls) Once I did that, I realized that it's actually not so bad, and tbh it's harder for me to use the wiimote controls now even though I prefer simplified play,
using the gamecube controller actually taught me how to do the combos and be able to pull off all three supers rather than just button mashing and hoping I get the right move.
Oddly enough, it almost seems as if the game is easier with the gamecube controls, even though controlling it is harder.
Basically, it feels almost as if the AI is dumbed down when using the gamecube controller, which is offset by the harder-to-use layout. when playing with the wiimote, it seems as if AI difficulty is ramped up to offset the simplified controls.
Though the only character that I've found that should be played only with wiimote controls is megaman. It's almost as if the control scheme was specifically designed with him in mind; instead of doing an combo to switch your weapon (which is really awkward on the gamecube controller since he has multiple weapons) you simply hold a direction and push a designated weapon switch button. The other button activates its effect if you hold down.
Also, I unlocked Frank West. He's pretty fun to play as.