08-11-2008, 08:15 PM
try stabilishing a fixed lightsource, and work from there.
Here, I tried to edit it a bit (sorry if you didn't want to, but I' just showing how it works). I fail at giving written criticism, so I often use images to make C+C.
I presume you know the pillowshaded thing and all. Now... I checked your sprite once more and I noted that the white spots are shaded as objects rather as texture. The way you shaded makes it stand out more, and look like it's a small sphere glued on the mushroom cap. In this case, you just need to antialise the spots so it blends with the green more.
Here, I tried to edit it a bit (sorry if you didn't want to, but I' just showing how it works). I fail at giving written criticism, so I often use images to make C+C.
I presume you know the pillowshaded thing and all. Now... I checked your sprite once more and I noted that the white spots are shaded as objects rather as texture. The way you shaded makes it stand out more, and look like it's a small sphere glued on the mushroom cap. In this case, you just need to antialise the spots so it blends with the green more.