03-01-2010, 07:51 AM
(02-28-2010, 09:08 PM)SengirDev Wrote: While I do see your point, modifying an engine does limit design. Go to MFGG and tell me how creative all of the games are that use Hello's engine. The comp is about development, and a key part of that is actually developing, not modding. Modding restricts creativity to whatever the original programmer had in mind. Yes, design is an important part of development, but I'd like the comp to challenge both creativity and skill. With just basing it on creativity, however, I could pull a game design out my ass and submit it and possibly win. Game Maker is allowed, so if you're completely new and have no idea how to program you can still enter a decent game. I'm not trying to be a dick here, but I'd like to see the comp actually challenge people.
@Kriven: Yes, as long as it keeps that puzzle-y feel to it.
While i do agree, i still think the first rule limits people who want to enter quite a lot. I mean maybe you can throw a gm game together in no time flat, but a lot of people even struggle with D&D. Which doesn't really help this competition if a bunch of people enter a bunch of ragtag games with sloppy coding. You say it's about skill, yet very few people on tsr actually have that when it comes to programming. Like i've said before, i think we should judge the final result, rather than the tools/engines/whatever the person used to create it.