03-02-2010, 04:04 PM
Not really. While efficient code is different throughout various languages, efficient code is relatively universal.
Say a GM'er made a game with code that does what it needs to do with no "wasteful" code. He finds ways to do things that make the game run faster. Then a VB'er made a game with half-assed code that has unused variables, runs really slow, and does poorly in general.
It's a matter of how well you take advantage of what the language offers you.
Say a GM'er made a game with code that does what it needs to do with no "wasteful" code. He finds ways to do things that make the game run faster. Then a VB'er made a game with half-assed code that has unused variables, runs really slow, and does poorly in general.
It's a matter of how well you take advantage of what the language offers you.