03-03-2010, 03:44 PM
About the card maker thing, the trophy base was an original idea from Super Smash Bros. Using something from A. Another Game B. A SONIC game, at that- is a bad idea. I don't think we should use this exactly from the game, but how about using the same principle as a Catch Card from Super Paper Mario? Say that, in the game, you get a 'Hobby Bag', something to collect trophies, stickers, and Smash Cards. You can click on the Hobby Bag to open it in-game*. You can see all the Smash Cards, and stickers you've obtained in the area you're in. (This menu should be brought up as if your were looking into the bag, and shown as if you were in the bag.) In the Hobby Bag, there should be a side pocket for Smash Card holders. The Smash Cards don't drop in quantity if you leave the area, they stay until used. You can purchase Smash Card Holders from Imakuni . You start out with a free Smash Card Holder with 3 slots. Then a five slot Holder for 100 coins.** Then a 10 slot Holder for 250 coins, and finally a 20 slot Holder for 500 coins.** Anyway, when you click on your Holder, you can view all the empty Smash Cards. If you click on one, it gets taken out of the Holder and into the Player Hand. (Y'know, the little pointer used in almost every menu? And another thing, is there any way to change the cursor to that? An animated hand cursor like from Brawl?) From there, a transparent screen comes up and says "Choose an Enemy!". From there, click on an enemy on screen. The Hand will throw the Card at the enemy. If the conditions to turn it into a Card are met, it will hit the enemy and trigger a little jingle. After that, the Card will sit in the air, glowing. Pick it up ASAP, though, because it's timer for being on screen runs out, just like items. If the conditions are not met, the Card will miss, and the Hand will do that 'DAMN IT' pose Master hand does when he misses an attack. Y'know, the one where he shakes his fist tightly for a second and goes back to normal? That. In that case, the card is wasted.
*Only in Story, Adventure, or Boss Battle Modes.
**There should be a 999 coin limit, IMO.
P.S: I believe that the 'Hobby' Concept should replace the 'Vault' Menu. I think it should change into the 'Hobby Room' and you can talk to Hint Guy, where he tells you hints on how to unlock things (These include Chars, Limited Edition Cards((My idea of unlockable cards)), and Costume hints.) They then get added to your hint list he gives you to write his hints down on. The Hobby Room also has an area to talk to Imakuni, to buy (and possibly sell) cards to him. He sells them in packs. And the Casino, well, I'm not sure. A slot mechanism, yes please, but I'm not sure where. Of course, it could very well be a generic, Ssb casino. But still. And The (I didn't play Animal Crossing, but this would be the name of Mable & Able's store.). Here, you would buy Costumes. And obviously, you'd have your gallery and stage builder.
*Only in Story, Adventure, or Boss Battle Modes.
**There should be a 999 coin limit, IMO.
P.S: I believe that the 'Hobby' Concept should replace the 'Vault' Menu. I think it should change into the 'Hobby Room' and you can talk to Hint Guy, where he tells you hints on how to unlock things (These include Chars, Limited Edition Cards((My idea of unlockable cards)), and Costume hints.) They then get added to your hint list he gives you to write his hints down on. The Hobby Room also has an area to talk to Imakuni, to buy (and possibly sell) cards to him. He sells them in packs. And the Casino, well, I'm not sure. A slot mechanism, yes please, but I'm not sure where. Of course, it could very well be a generic, Ssb casino. But still. And The (I didn't play Animal Crossing, but this would be the name of Mable & Able's store.). Here, you would buy Costumes. And obviously, you'd have your gallery and stage builder.