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Super Mario Land 2: Remake (Huge Update)
#8
Hey.

I think re-using the sprites is an awesome idea, the recolour looks almost nothing like the original imo, using any other sprite would be the worst possible thing I could ever do I already thought about it. Sad

Also yeah, the tree is horrible believe me theirs being about 60 remakes and still have no perfect tree, its harder to remake then it looks.

By the way I'm looking for maximum criticism here, their needs to be a fine line between mimicing/remaking I'd love some feedback on how I should go about doing this, I want this to be well done so people will play this and it will feel at least somewhat official and a proper remake, and uh not like what " sonic rebirth " did to sonic 1 ( lol )

Obviously the engine is in a fucked up alpha stage as it was rushed in like an hour or so, just wanted to throw up a sandbox like engine to try out all the sprites ect, but I'm considering perma turning down his speed just slightly, I wanted to outmatch his speed from the gameboy version but mabye I went too far, but then again I kinda like it.. camera makes it feel like its slippery tho when its not really.
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RE: Super Mario Land 2: Remake (Engine test/screenshots) (NEED DEVS!) - by Xual - 03-09-2010, 10:20 AM

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