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How did they blend this on the SNES? *pic included*
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They may have used alpha maps or possibly even separate sprites with surface masks. Though it looks a lot like additive blending, where it adds color to get closer to white. It looks natural on the black part because it's adding to zero which just results in the original color. Too bad you can't just ask the developers.
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RE: How did they blend this on the SNES? *pic included* - by Kelvin - 03-11-2010, 03:27 PM

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