08-14-2008, 09:02 PM
I give you props for doing something I'll never be able to do in making your own game. And I understand how difficult it can be to get good sprites for a project. The SSB sprite project here has been going for about 2 years and we've seen only 2 (?) sheets finished. It's great that you can see the flaws and work on them, but at the same time quantity over quality seems to be seeping into the game. Don't worry about the amount of stages and characters you have. Worry about how good they look. Make the person playing the game sit back and stare at the Hyrule Temple and think "Wow."
I'm not going to blast the sprites you're using because you didn't make them, and I'm not good enough to finish even one sheet, let alone dozens in a single style. If you're willing to make the game a quality game and take your time and be true to the source material (aka no fan characters) then I'm sure that several people here will be willing to help you.
Hell, the SSB and SSB Fantasy projects would climb on board if the quality was good enough, I'm sure.
I'm not telling you to re-haul your game, but at least try to push the boundaries of the engine you're using and impress the hell out of us.
I'm not going to blast the sprites you're using because you didn't make them, and I'm not good enough to finish even one sheet, let alone dozens in a single style. If you're willing to make the game a quality game and take your time and be true to the source material (aka no fan characters) then I'm sure that several people here will be willing to help you.
Hell, the SSB and SSB Fantasy projects would climb on board if the quality was good enough, I'm sure.
I'm not telling you to re-haul your game, but at least try to push the boundaries of the engine you're using and impress the hell out of us.