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Worms Armageddon (GBC) [Full Worms ripp now.]
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(03-12-2010, 09:25 PM)Ultimecia Wrote: Oh, I love AnimGet, I use it for all my Genesis/SNes/GBA rips. They still have to program a more useful tool.

Usually GBC games don't have that much sprites, I'm really impressed Shocked But again, you only got the worms and some occasional weapons and background elements, right?

I think it's a better name than "Worms" or "Playable Characters" or something like that.
Well worms Armageddon to GBC was intended to be an portable worms hot-seat game (no link cable support), so thats why it lacks missions, and due to storage limitations they ended up with once they made all sprites and coding they only had room for 12 maps. (3 maps but with 7 different themes, might not sound like a lot but they did a good job with making the themes make the map feel different. =P ) You can play against the Ai as you wish, its very ok to be honest, to bad it sometimes get confused if it is in acorner of the map and digged in. (then it just uses skip go, because i think they didn't give the ai the ability to use blowtorch like in the old PC versions.)

Still a lot of people may be critical against it, but considering how few kb you can stick on a gameboy color cartrage, is a decent game. Cute

Oh, and i updated the sheet, i forgot to add the drowning animations, and i uploaded 2 version of it, one thats compleatly transparent background, and one thats not. =P (so you can see the sheet better.)
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Messages In This Thread
RE: Worms Armageddon (GBC) - by Ultimecia - 03-12-2010, 10:30 AM
RE: Worms Armageddon (GBC) - by WernerWarhead14 - 03-12-2010, 08:57 PM
RE: Worms Armageddon (GBC) - by Ultimecia - 03-12-2010, 09:25 PM
RE: Worms Armageddon (GBC) - by WernerWarhead14 - 03-12-2010, 10:27 PM
RE: Worms Armageddon (GBC) - by Vaati - 03-12-2010, 10:00 PM
RE: Worms Armageddon (GBC) - by WernerWarhead14 - 03-13-2010, 12:10 AM

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