03-13-2010, 02:20 PM
Spirit Tracks was fucking awful. I hated it so much, played it up to the second boss and said "Fuck this, I'll play Link's Awakening."
Where my favorite Zelda games have large, explorable worlds, Spirit Tracks is just a linear series of rooms. Combat was boring, boss fights felt uninspired, and the problem with the stylus controls is that my hand blocks half the goddamn screen when I hold the stylus over it, so I ended up getting donkey-punched far more than what would actually be fair.
Where my favorite Zelda games have large, explorable worlds, Spirit Tracks is just a linear series of rooms. Combat was boring, boss fights felt uninspired, and the problem with the stylus controls is that my hand blocks half the goddamn screen when I hold the stylus over it, so I ended up getting donkey-punched far more than what would actually be fair.