03-14-2010, 05:21 PM
well i have everything split up.
I've got a layer for tiles which can't be interacted with.
A layer for collisions which is just one object being created with different properties each time. (solid, passthrough, slope, etc.)
a layer for entities(which includes players, npc's, scenery objects, doors, etc.)
and a layer for backgrounds.
you basically just need to figure out how to load and save each one of those to their own accord.
I've got a layer for tiles which can't be interacted with.
A layer for collisions which is just one object being created with different properties each time. (solid, passthrough, slope, etc.)
a layer for entities(which includes players, npc's, scenery objects, doors, etc.)
and a layer for backgrounds.
you basically just need to figure out how to load and save each one of those to their own accord.