03-21-2010, 03:28 PM
@Ganonthegreat:
PSX-VRAM
http://www.sprites-inc.co.uk/forum/showt...php?t=6300
Emulator (my own version, epsxe 1.7):
http://www.letsshareit.net/files/152/epsxe170.exe
Additionally:
http://www.gmdsoft.de/menne/z3c/animget.htm
@jakesteezy:
Why do you quote the whole main post?
As far as I can read from your post, you want to rip something from the SNES:
PSX-VRAM
http://www.sprites-inc.co.uk/forum/showt...php?t=6300
Emulator (my own version, epsxe 1.7):
http://www.letsshareit.net/files/152/epsxe170.exe
Additionally:
http://www.gmdsoft.de/menne/z3c/animget.htm
@jakesteezy:
Why do you quote the whole main post?
As far as I can read from your post, you want to rip something from the SNES:
Quote:I suggest you check them again and using F1 (zsnes 1.5):
Save Snapshot - is normal screenshotting
Snapshot /INCR FRM - shows animations frame for frame and screenshots them, very good for animations
INCR Frame only - shows animations frame for frame without screenshotting, also good for viewing the animation structure (I recommend a combination with Snapshots /INCR FRM and this option)
Move this window - If the window hides the animations you can move it to another place
You can also make external save files (yes, even in fights) and load/store them as you want. Using the limited saves from the game itself is not neccessary.
Don't use animget, in this case it's useless and more annoying (bmp-files, uncontrollable and useless amounts of pictures).
Other method: YY-CHR
http://www.spriters-resource.com/resourc...ychr-snes/