03-21-2010, 08:13 PM
Prefer full screen if it's 3D. Windowed if 2D.
1) Large and detailed
2) i like collectibles if they aren't all over (Y'know, like if you get them from killing monsters and from chopping down plants or whatever zelda style. i like that) I just don't like it when the land looks littered with money.
And i like the money to actually be useful for something. Unlike in zelda.
3) Varied enviroments. eg: snow, desert, deep forest, beaches, mountains.
I also like varied races and characters. Not tree people, that's been done a million times. Something new. The towns shouldn't all be the same either.
4) Not too important as long as it doesn't become annoying and repetitive.
Ambient noise can be important.
5) Very important (Except in casual games like puzzlers or fighting games)
In adventure games its nice to have something to play for. I just hate stories where you are playing to save an individual. Revenge stories are cool, so are the whole 'save everybody!' stories like in MM. If you are having to save people make sure you know the characters you are saving, and that they are deep or whatever. Nobody likes to save a 3D polygonal model with no personality.
1) Large and detailed
2) i like collectibles if they aren't all over (Y'know, like if you get them from killing monsters and from chopping down plants or whatever zelda style. i like that) I just don't like it when the land looks littered with money.
And i like the money to actually be useful for something. Unlike in zelda.
3) Varied enviroments. eg: snow, desert, deep forest, beaches, mountains.
I also like varied races and characters. Not tree people, that's been done a million times. Something new. The towns shouldn't all be the same either.
4) Not too important as long as it doesn't become annoying and repetitive.
Ambient noise can be important.
5) Very important (Except in casual games like puzzlers or fighting games)
In adventure games its nice to have something to play for. I just hate stories where you are playing to save an individual. Revenge stories are cool, so are the whole 'save everybody!' stories like in MM. If you are having to save people make sure you know the characters you are saving, and that they are deep or whatever. Nobody likes to save a 3D polygonal model with no personality.