03-22-2010, 05:36 PM
I can't stand it when PC games have to be full screen. It's windowed or nothing.
1) The linearity of a game doesn't really matter for me, but putting things in unecessarily obscure or hard to reach places isn't so much fun, as annoying.
2) Going shopping with them? Sure! For lives/bonuses? That's cool. For sake of having a 100% Completion? No, fuck off.
3) Overcoming a combat situation with a setup I choose. Having multiple ways to solve a puzzle is nice too; but of course that's very difficult to impliment. In terms of settings; having a believeable (and likeable) community of NPCs really helps with the whole immersion dealie.
4) Important insofar as I will hunt down the OST for a game that has funky music. Ones that trancend genre expectations moreso.
5) Important insofar that the dialogue has to be snappy. At this present stage in time, I don't belive good games are conducive with novel or movie-like storytelling; but it's the games that have well-written dialogue and identifiable characters that are praised for their writing.
1) The linearity of a game doesn't really matter for me, but putting things in unecessarily obscure or hard to reach places isn't so much fun, as annoying.
2) Going shopping with them? Sure! For lives/bonuses? That's cool. For sake of having a 100% Completion? No, fuck off.
3) Overcoming a combat situation with a setup I choose. Having multiple ways to solve a puzzle is nice too; but of course that's very difficult to impliment. In terms of settings; having a believeable (and likeable) community of NPCs really helps with the whole immersion dealie.
4) Important insofar as I will hunt down the OST for a game that has funky music. Ones that trancend genre expectations moreso.
5) Important insofar that the dialogue has to be snappy. At this present stage in time, I don't belive good games are conducive with novel or movie-like storytelling; but it's the games that have well-written dialogue and identifiable characters that are praised for their writing.