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Disregard this title
#8
It's not so much that its not 8-bit, as that is a rather broad term. It is not however, NES limitations, which is clearly what you were going for with edits of an NES sprite.

Most important rule: 3 colors. No more, no less. Of course there are exceptions, Megaman being one of them. He gets by by using a separate sprite for his face using skin color instead of blue. But this cause other problems, namely the flicker fest that Megaman games were when running. And that was only 2 layers, the 8 colors in your sprite would require 3, possibly more as they aren't conveniently arranged.
More importantly it ruins the NES aesthetic you're trying to convey.

Other big issue: the actual colors used. 90% of pixel related injuries (and some 70% of fatalities) are caused by the use of MSPaint default colors, don't use them. The NES has a palette, it is required.
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Messages In This Thread
Disregard this title - by Chdonga - 05-25-2008, 07:44 PM
RE: Disregard this title - by Adam - 05-25-2008, 07:48 PM
RE: Disregard this title - by Ragnarök - 05-25-2008, 07:49 PM
RE: Disregard this title - by Chdonga - 05-25-2008, 07:53 PM
RE: Disregard this title - by Zee - 05-25-2008, 07:56 PM
RE: Disregard this title - by Chdonga - 05-25-2008, 08:02 PM
RE: Disregard this title - by Ragnarök - 05-25-2008, 08:04 PM
RE: Disregard this title - by Zeph - 05-25-2008, 11:23 PM
RE: Disregard this title - by Maxpphire - 05-29-2008, 04:50 PM
RE: Disregard this title - by Zeph - 05-29-2008, 05:54 PM

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