05-25-2008, 11:23 PM
It's not so much that its not 8-bit, as that is a rather broad term. It is not however, NES limitations, which is clearly what you were going for with edits of an NES sprite.
Most important rule: 3 colors. No more, no less. Of course there are exceptions, Megaman being one of them. He gets by by using a separate sprite for his face using skin color instead of blue. But this cause other problems, namely the flicker fest that Megaman games were when running. And that was only 2 layers, the 8 colors in your sprite would require 3, possibly more as they aren't conveniently arranged.
More importantly it ruins the NES aesthetic you're trying to convey.
Other big issue: the actual colors used. 90% of pixel related injuries (and some 70% of fatalities) are caused by the use of MSPaint default colors, don't use them. The NES has a palette, it is required.
Most important rule: 3 colors. No more, no less. Of course there are exceptions, Megaman being one of them. He gets by by using a separate sprite for his face using skin color instead of blue. But this cause other problems, namely the flicker fest that Megaman games were when running. And that was only 2 layers, the 8 colors in your sprite would require 3, possibly more as they aren't conveniently arranged.
More importantly it ruins the NES aesthetic you're trying to convey.
Other big issue: the actual colors used. 90% of pixel related injuries (and some 70% of fatalities) are caused by the use of MSPaint default colors, don't use them. The NES has a palette, it is required.