03-25-2010, 12:47 AM
I don't see how an ARPG and a fighting game are related to a simple adventure-platformer...
Pokemon Zero and Pulseblade are... completely unrelated to Fate's Mirror in anyway. Pokemon Zero isn't cancelled, it's on hold while I work on a game that can actually be sold. (i.e., this) I would love to get back into Pokemon Zero when I'm not focusing more on something that'll benefit my life a little bit more.
Pulseblade is a huge project that I won't be able to tackle without... resources. (which will be acquired from this! and many other projects!) Fighting games are usually made by more than 5-10 people. Most of those people are also usually being paid separately. PixelxCore's first game shouldn't be a fighter, because not everybody's into fighters. Fate's Mirror is a platformer with adventure and action elements, so it's easier for both hardcore action fanatics and casual point a to point b fans to get into.
And even if they were similar games, who cares? I didn't realize I wasn't allowed to make games just because I cancelled or hiatus'd a few. You can't just give up because you didn't finish a few games that you had over your head. Otherwise, nobody would get anywhere in life. :l
We're obviously showing consistent progress with this project, so... what's the problem?
Pokemon Zero and Pulseblade are... completely unrelated to Fate's Mirror in anyway. Pokemon Zero isn't cancelled, it's on hold while I work on a game that can actually be sold. (i.e., this) I would love to get back into Pokemon Zero when I'm not focusing more on something that'll benefit my life a little bit more.
Pulseblade is a huge project that I won't be able to tackle without... resources. (which will be acquired from this! and many other projects!) Fighting games are usually made by more than 5-10 people. Most of those people are also usually being paid separately. PixelxCore's first game shouldn't be a fighter, because not everybody's into fighters. Fate's Mirror is a platformer with adventure and action elements, so it's easier for both hardcore action fanatics and casual point a to point b fans to get into.
And even if they were similar games, who cares? I didn't realize I wasn't allowed to make games just because I cancelled or hiatus'd a few. You can't just give up because you didn't finish a few games that you had over your head. Otherwise, nobody would get anywhere in life. :l
We're obviously showing consistent progress with this project, so... what's the problem?