(03-26-2010, 08:20 PM)SengirDev Wrote:Well, in languages like C++, they tend to be classified under what is essentially the equivalent of engines in GM/MMF, only called libraries. But really, all that I'm interested in using is graphics/audio (in the form of SFML), and various functions that I made for loading the graphics and audio, along with collisions.(03-26-2010, 07:53 PM)RetroX Wrote: Things like Game Maker and MMF are technically engines, because they simplify the making of a game.
Things that simplify the making of a game are tools, not engines. Engines are the already-made games or game skeletons that one bases their own game off of.
For more advanced coding languages I believe the graphics/audio/input programming could be allowed from before the contest since in GM/MMF2 that's already done for you.
But then again I believe Kaikimi has the final say in this matter, he's much more veteran than I.
It also has platform movement, which really only adds up to about 10 lines, so, I don't see why it would be a problem to use it, considering how it's not a large part of the code.
Not to mention that a majority of it isn't finished.