03-27-2010, 09:30 PM
I saw that. Someone also mentioned you when I mentioned my trick to ripping the graphics in Kega.
I'm doing it the old fashioned way. Screenshots. However, Kega has a nice step-advance function using the INS key, which on my laptop is right next to the arrow keys, so I can just advance. It takes a while, though. It's slow. It's painful. But that way I know I'm getting the sprites I need. So yeah, no "unused" sprites.
I tried ripping by tiles, which were nice in that they seemed to have 2 or 3 going at once, but I couldn't make heads nor tails of how to put them together. So yeah, I settled for screen caps. And don't blame EA, blame the programmers. They had never made a game before Desert Strike and the graphics were made on a computer with a 3D modeler. They didn't have Nintendo's guidance since they programmed for Sega, so they didn't know how to program efficiently.
I'm doing it the old fashioned way. Screenshots. However, Kega has a nice step-advance function using the INS key, which on my laptop is right next to the arrow keys, so I can just advance. It takes a while, though. It's slow. It's painful. But that way I know I'm getting the sprites I need. So yeah, no "unused" sprites.
I tried ripping by tiles, which were nice in that they seemed to have 2 or 3 going at once, but I couldn't make heads nor tails of how to put them together. So yeah, I settled for screen caps. And don't blame EA, blame the programmers. They had never made a game before Desert Strike and the graphics were made on a computer with a 3D modeler. They didn't have Nintendo's guidance since they programmed for Sega, so they didn't know how to program efficiently.