03-28-2010, 08:09 PM
I found a problem with my method. If the game reloads a tile into the CPU (which happens with most animated sprites), the edit gets reset. It works for background tiles and the rotors in the Strike games because they're preloaded, but anything not preloaded will get reset and make this method useless for deleting them. You'd have to hack the actual rom if you wanted some tiles to NEVER appear in the game while you were ripping.
But it's still a handy trick.
But it's still a handy trick.