03-29-2010, 04:07 PM
Just to further back up that statement, every animation for Arthur was already basically finished quite a while ago, and Charles has already been working out most of the main parts of the engine. A lot of enemies really only have one or two animations, most of which have already been worked on, and bosses are being done in pieces that will all animate individually, so they're much easier to animate. Our programmers are incredibly capable and graphics work has been going steady, all that's really left is to finish up the engine then get testing until everything is ironed out.