04-02-2010, 05:06 PM
(04-02-2010, 02:44 AM)Aurapigonstilts Wrote: I just thought of a way to quicken the rate of animation: we sprite each limb for each character, (chest, head, shoulders, forearms, arms, hands, waist, thigh, foreleg, leg, foot, weapons) (like Solink did for Sukapon) because atm, Sukapon is getting done very quickly, so if we do the same for other characters then the other characters could get finishedHonestly, that doesn't work for human characters. Do you know how ugly rotating each limb will work on the characters? You'll have to clean up every rotation manually anyway... which means you may as well have just sprited every frame separately anyways.
Not to mention the complete loss of fluidity you get by working in pieces rather than doing every animation custom.
There are only certain things that using pieces will work for, but it definintely won't work for most characters. Unless you want them to look robotic.
Working in pieces will sacrifice the life of an animation for the fluidity of an animation. And honestly, as long as the animation looks like it has life, it will look fluid enough.