04-05-2010, 04:47 PM
(This post was last modified: 04-05-2010, 04:55 PM by Cobalt Blue.)
how does the cannon of the storyline affects the game's mechanics. in a platformer. with no storyline whatsoever. in what we already know is not a sequel but a remake of the series.
i'd like to know.
e: because my point is actually, storyline in the platformers is at best used to give some sort fo continuity between the games, but its not like it affects drastically how the game moves or the ignorance of said storyline affects what one percives from the game or how its played. it just puts some sense as to why would you go over and over afterthe same fat old man. unlike in the later 3D games where it is part of the game itself.
i'd like to know.
e: because my point is actually, storyline in the platformers is at best used to give some sort fo continuity between the games, but its not like it affects drastically how the game moves or the ignorance of said storyline affects what one percives from the game or how its played. it just puts some sense as to why would you go over and over afterthe same fat old man. unlike in the later 3D games where it is part of the game itself.