04-11-2010, 04:56 PM
holy shit i though it was a retarded sonic fusion with luigi. good thing it wasn't.
what needs more work right now is the face. from what i've learned, its extremely important to NOT use black outlines when drawing face features for two reasons: one, black literally eats colors around it, rendering small details cluttered and guly, it just draws too much attention away from anything else.(however if the skin tone is somehow more tanned/dark, it shouldn't be a problem)
second, not every single shape has to be outlined. BE WARNED this has nothing to do with selout. unlike a regular drawing, the space you have to work is extremely limited, and not only regarding the size of canvas, but also
because a single pixel makes a whole lot of space, space that you can easily save by the natural contrast between two shades, or by at least a less agresive hue of color between two shades. eyes are a particular bitch issue to deal, but its just a matter of trial and error.
and lastly, remember, shading in anime is 90% of the time practical, but not functional. it certainly doesnt follow a defined light source, but instead just helps giving the proper volume and shape to objects.
ah yeah, you're using a retardely hig amount of colors and none of them do anything good for it. get some info about hue shifting, and use said knowledge to choose wisely your shades instead of just spitting unnecesary amounts of gradients.
what needs more work right now is the face. from what i've learned, its extremely important to NOT use black outlines when drawing face features for two reasons: one, black literally eats colors around it, rendering small details cluttered and guly, it just draws too much attention away from anything else.(however if the skin tone is somehow more tanned/dark, it shouldn't be a problem)
second, not every single shape has to be outlined. BE WARNED this has nothing to do with selout. unlike a regular drawing, the space you have to work is extremely limited, and not only regarding the size of canvas, but also
because a single pixel makes a whole lot of space, space that you can easily save by the natural contrast between two shades, or by at least a less agresive hue of color between two shades. eyes are a particular bitch issue to deal, but its just a matter of trial and error.
and lastly, remember, shading in anime is 90% of the time practical, but not functional. it certainly doesnt follow a defined light source, but instead just helps giving the proper volume and shape to objects.
ah yeah, you're using a retardely hig amount of colors and none of them do anything good for it. get some info about hue shifting, and use said knowledge to choose wisely your shades instead of just spitting unnecesary amounts of gradients.