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What makes a 'good' game?
#56
(04-13-2010, 12:40 AM)TheouAegis Wrote: Replayability and faithfulness. What I mean by faithfulness is making a sequel a true sequel if you insist on making a sequel. I don't have a problem with sequels, but if someone's going to make a sequel, at least make it a real sequel, dammit!
what,

sounds like "yo dawg we herd you like sequels so we name a sequel sequel so you can play sequel while playing sequel"

Quote:Shining Force -- Okay, okay, so technically the Shining series was various genres, but wtf? They're massacring it now! Shining Soul? Crap, but playable. But then wtf is Shining Force Neo? That's not a fucking Shining Force game! Shining Force is a tactical RPG! It always has been! It's Shining XXXXXXX, but not Shining Force. Shining + the + [noun] = first-person dungeon crawler. Shining + Force = tactical RPG. Shining + Wisdom = Shining + Soul's inspiration = top-down action RPG. YOU DO NOT CALL IT SHINING FORCE NEO IF IT'S NOT A TACTICAL RPG!!
god forbid developers for trying to innovate and try something new. you seem like the kind of fanboy a sonic discussion thread would polute, and that vipershark would love to spend hours arguing about a completely unrelated subjects like the title's font or the colors of a character's eyes.

Quote:Good sequels:
Legend of Zelda -- it's not your old top-down action RPG anymore.
Super Mario -- you're lying to yourself if you say you hated Mario 64, even.
Mega Man -- Well, not counting Battle Network, I liked where Zero took it.
Street Fighter -- as an SNK fan it pains me to say this, but Playmore fucked KOF over and Capcom's actually on the rise now
more like franchises am i right?

PS: also you ban ninja gaiden and shinning force for not being ninja gaiden and shinning force anymore, but then you mention zelda not being a top down action rpg anymore as a "good" sequel.
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Messages In This Thread
What makes a 'good' game? - by Locked Achievement - 04-05-2010, 01:57 AM
RE: What makes a 'good' game? - by Ultimecia - 04-05-2010, 02:05 AM
RE: What makes a 'good' game? - by GrooveMan.exe - 04-05-2010, 06:13 AM
RE: What makes a 'good' game? - by Vipershark - 04-05-2010, 08:10 AM
RE: What makes a 'good' game? - by Sengir - 04-05-2010, 08:37 AM
RE: What makes a 'good' game? - by Cobalt Blue - 04-05-2010, 01:20 PM
RE: What makes a 'good' game? - by Jovian-12 - 04-05-2010, 12:05 PM
RE: What makes a 'good' game? - by Maxpphire - 04-05-2010, 01:16 PM
RE: What makes a 'good' game? - by Mallacxo - 04-05-2010, 01:24 PM
RE: What makes a 'good' game? - by Sengir - 04-05-2010, 02:22 PM
RE: What makes a 'good' game? - by water dog - 04-05-2010, 03:55 PM
RE: What makes a 'good' game? - by Vipershark - 04-05-2010, 03:57 PM
RE: What makes a 'good' game? - by water dog - 04-05-2010, 07:31 PM
RE: What makes a 'good' game? - by Nystre - 04-13-2010, 11:40 AM
RE: What makes a 'good' game? - by Alpha Six - 04-05-2010, 03:56 PM
RE: What makes a 'good' game? - by Cobalt Blue - 04-05-2010, 04:31 PM
RE: What makes a 'good' game? - by Vipershark - 04-05-2010, 09:22 PM
RE: What makes a 'good' game? - by Alpha Six - 04-05-2010, 04:35 PM
RE: What makes a 'good' game? - by Cobalt Blue - 04-05-2010, 04:48 PM
RE: What makes a 'good' game? - by Jovian-12 - 04-05-2010, 04:52 PM
RE: What makes a 'good' game? - by Cobalt Blue - 04-05-2010, 04:57 PM
RE: What makes a 'good' game? - by Ultimecia - 04-05-2010, 07:44 PM
RE: What makes a 'good' game? - by Koopaul - 04-05-2010, 11:58 PM
RE: What makes a 'good' game? - by water dog - 04-05-2010, 10:27 PM
RE: What makes a 'good' game? - by Vipershark - 04-05-2010, 10:42 PM
RE: What makes a 'good' game? - by triptych - 04-05-2010, 10:38 PM
RE: What makes a 'good' game? - by Cobalt Blue - 04-05-2010, 10:39 PM
RE: What makes a 'good' game? - by Ultimecia - 04-05-2010, 10:45 PM
RE: What makes a 'good' game? - by water dog - 04-05-2010, 10:55 PM
RE: What makes a 'good' game? - by TomGuycott - 04-05-2010, 10:57 PM
RE: What makes a 'good' game? - by Ultimecia - 04-06-2010, 12:11 AM
RE: What makes a 'good' game? - by Koopaul - 04-06-2010, 12:17 AM
RE: What makes a 'good' game? - by Iceman404 - 04-06-2010, 12:28 AM
RE: What makes a 'good' game? - by Cobalt Blue - 04-06-2010, 03:36 AM
RE: What makes a 'good' game? - by Vipershark - 04-06-2010, 10:54 AM
RE: What makes a 'good' game? - by Cobalt Blue - 04-06-2010, 09:20 PM
RE: What makes a 'good' game? - by Ultimecia - 04-06-2010, 12:46 AM
RE: What makes a 'good' game? - by Sengir - 04-06-2010, 12:53 AM
RE: What makes a 'good' game? - by PrettyNier - 04-06-2010, 01:20 AM
RE: What makes a 'good' game? - by Gors - 04-07-2010, 09:14 PM
RE: What makes a 'good' game? - by K0n9 - 04-07-2010, 09:59 PM
RE: What makes a 'good' game? - by PrettyNier - 04-07-2010, 10:05 PM
RE: What makes a 'good' game? - by Cobalt Blue - 04-08-2010, 12:02 AM
RE: What makes a 'good' game? - by PrettyNier - 04-08-2010, 03:01 AM
RE: What makes a 'good' game? - by GaryASPG - 04-08-2010, 03:20 AM
RE: What makes a 'good' game? - by Neslug - 04-08-2010, 06:25 AM
RE: What makes a 'good' game? - by PrettyNier - 04-09-2010, 12:15 AM
RE: What makes a 'good' game? - by GrooveMan.exe - 04-10-2010, 02:04 AM
RE: What makes a 'good' game? - by TheouAegis - 04-13-2010, 12:40 AM
RE: What makes a 'good' game? - by Alpha Six - 04-13-2010, 04:04 AM
RE: What makes a 'good' game? - by Cobalt Blue - 04-13-2010, 11:15 AM
RE: What makes a 'good' game? - by TomGuycott - 04-13-2010, 10:55 AM
RE: What makes a 'good' game? - by Rhyme - 04-13-2010, 11:02 AM
RE: What makes a 'good' game? - by TomGuycott - 04-13-2010, 11:03 AM
RE: What makes a 'good' game? - by PrettyNier - 04-13-2010, 11:48 AM
RE: What makes a 'good' game? - by Flame - 04-13-2010, 11:25 PM
RE: What makes a 'good' game? - by Asther - 04-20-2010, 03:54 PM
RE: What makes a 'good' game? - by triptych - 04-20-2010, 03:59 PM
RE: What makes a 'good' game? - by Asther - 04-20-2010, 04:04 PM
RE: What makes a 'good' game? - by Helmo - 04-20-2010, 04:09 PM

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