04-13-2010, 12:13 PM
Hey, i get some ideas for Mewtwos Final Smash.
*ahem
Swift: Mewtwo swings his arms around in circles, firing out 'star shaped rays', and if any come near an opponent, the stars home in on them
Fire Punch, Thunder Punch & Ice Punch: Mewtwo grabs an enemy in front of him, then uses Fire Punch, then Ice Punch, then Ice Punch, sending the enemy flying. This attack has a 1 in 4 chance of freezing the enemy, a 1 in 4 chance of Burning the enemy (gradually draining energy) and a 1 in 4 chance of dazing the enemy.
Future Sight: Mewtwo sends out psychic blobs to the top of the screen. Mewtwo is now able to move as normal, and after a short wait, several purple blobs occupy sections of the screen, and anyone caught in them takes a conserable amount of damage before getting sent flying in one direction
Seismic Toss: This move affects everybody. Mewtwo raises his arms into the air, and quickly drops them. At this point, anyone in the air is thrown directly downwards, whether or not they are over a gap that could kill them if they fell in. When an enemy hits the floor, they take damage that is increased according to how high in the air they were, starting on 20% (if they were on the floor) and increasing to up to 100% if they were ridiculously high up. After all this, they are then confused, as if they were hit by a Deku Nut
Bulk up & Psych up: Mewtwo performs a little ritual, and then turns a purple-ish colour, and then all of Mewtwwo moves hit with double the %, double the knockback, and double the length of time that his moves with other effects, like disable, work for
Tell me what you think
*ahem
Swift: Mewtwo swings his arms around in circles, firing out 'star shaped rays', and if any come near an opponent, the stars home in on them
Fire Punch, Thunder Punch & Ice Punch: Mewtwo grabs an enemy in front of him, then uses Fire Punch, then Ice Punch, then Ice Punch, sending the enemy flying. This attack has a 1 in 4 chance of freezing the enemy, a 1 in 4 chance of Burning the enemy (gradually draining energy) and a 1 in 4 chance of dazing the enemy.
Future Sight: Mewtwo sends out psychic blobs to the top of the screen. Mewtwo is now able to move as normal, and after a short wait, several purple blobs occupy sections of the screen, and anyone caught in them takes a conserable amount of damage before getting sent flying in one direction
Seismic Toss: This move affects everybody. Mewtwo raises his arms into the air, and quickly drops them. At this point, anyone in the air is thrown directly downwards, whether or not they are over a gap that could kill them if they fell in. When an enemy hits the floor, they take damage that is increased according to how high in the air they were, starting on 20% (if they were on the floor) and increasing to up to 100% if they were ridiculously high up. After all this, they are then confused, as if they were hit by a Deku Nut
Bulk up & Psych up: Mewtwo performs a little ritual, and then turns a purple-ish colour, and then all of Mewtwwo moves hit with double the %, double the knockback, and double the length of time that his moves with other effects, like disable, work for
Tell me what you think