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Pokemon - Alakazam, Hitmonlee, Chikorita
#18
Okay, so basically, treat the wings just like arms. When the wings move down, push the character up, and vice versa for down.

I don't know if that's helpful at all, but wings are essentially just special arms. That spike on the top of the wing is like a thumb, and the other parts radiating out from there are like open fingers. So I'm guessing you could just bend over a bit and flap your own arms to simulate something similar.

But I've never done wings much either.
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Messages In This Thread
RE: Animating an Angelic Knight - by Medevenx - 04-14-2010, 08:50 AM
RE: Animating an Angelic Knight - by Kitsu - 04-14-2010, 04:01 PM
RE: Animating an Angelic Knight - by Medevenx - 04-15-2010, 01:05 AM
RE: Animating an Angelic Knight - by Cobalt Blue - 04-15-2010, 05:41 AM

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