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Lock's Quest Startup GUI
#6
(04-14-2010, 02:10 PM)Arkinea Wrote: oh man awesome. but what are you using to emulate? the colors seem off.

Heyy, I've actually been meaning to get in touch with you about if there were any unit sprites left in the game that hadn't been ripped yet (like the archer, pikeman, etc). I never played the game beyond trying to rip sprites from it, but the graphics are perfect placeholders for the TBS strategy game I'm developing.

Currently I'm using DesmuMe with the OAM/Tile/Sprite viewer. I've been having problems finding the palette offset so yeah the color is probably off.

BTW, here's the archer in my game:

[Image: gallery_1_5_59527.png]
[Image: sig.png]
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Messages In This Thread
Lock's Quest Startup GUI - by Grim - 04-14-2010, 02:50 AM
RE: Lock's Quest Startup GUI - by Mr M. - 04-14-2010, 03:04 AM
RE: Lock's Quest Startup GUI - by Grim - 04-14-2010, 06:16 AM
RE: Lock's Quest Startup GUI - by Mr M. - 04-14-2010, 06:24 AM
RE: Lock's Quest Startup GUI - by Asther - 04-14-2010, 02:10 PM
RE: Lock's Quest Startup GUI - by Grim - 04-14-2010, 05:57 PM
RE: Lock's Quest Startup GUI - by Asther - 04-14-2010, 08:05 PM
RE: Lock's Quest Startup GUI - by Grim - 04-14-2010, 10:17 PM
RE: Lock's Quest Startup GUI - by Ton - 04-14-2010, 06:06 PM
RE: Lock's Quest Startup GUI - by Asther - 04-15-2010, 02:43 PM

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