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8 bit Nintendo fighting sprites
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[Image: 2vbu6no.png]

Trying to sprite a tonne of Nintendo characters in a really simple 8bit fighting game type style. Mr. Frosty is done and Link is half done. I do not plan on making this into a game. MetaKnight's sword and Link's sword and shield are seperate sprites, which is why those characters excede the colour limit.
C+C

General idea of game (not important because game won't be made):

Every character has 3 attacks, a high, low, and special attack. Special attacks are usually ranged and have anywhere from 1 to 5 uses depending on the character, and the only way to recharge the special attack is to land a normal attack. (ie. if Link uses all of his arrows the only way to get more arrows is to get close and attack the enemy, he gets 1 more arrow use for every landed hit. Regular attacks are either strong, weak, or neutral, as are high and low blocks. So if your opponent has a weak high block it would be smart to use a character with a strong high attack. A strong block would decrease recieved damage by 90% where as a weak block would only decrease damage by 30%. There would be some kind of tag team system so that you'd pick two or three characters rather than one, allowing you to strategize.

But this is a sprite topic. Talk about the sprites.
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Messages In This Thread
8 bit Nintendo fighting sprites - by Phantom Killah - 08-20-2008, 09:55 PM
RE: 8 bit Nintendo fighting sprites - by killme - 08-21-2008, 12:15 PM
RE: 8 bit Nintendo fighting sprites - by Rakia - 08-21-2008, 12:20 PM
RE: 8 bit Nintendo fighting sprites - by Ton - 08-21-2008, 12:24 PM
RE: 8 bit Nintendo fighting sprites - by Teeks - 08-21-2008, 04:44 PM
RE: 8 bit Nintendo fighting sprites - by Pik - 08-23-2008, 06:16 AM
RE: 8 bit Nintendo fighting sprites - by Pik - 08-23-2008, 10:14 AM
RE: 8 bit Nintendo fighting sprites - by Pik - 08-23-2008, 10:49 AM
RE: 8 bit Nintendo fighting sprites - by Sol - 08-24-2008, 07:32 PM
RE: 8 bit Nintendo fighting sprites - by killme - 08-25-2008, 02:26 PM
RE: 8 bit Nintendo fighting sprites - by Teeks - 08-25-2008, 02:55 PM
RE: 8 bit Nintendo fighting sprites - by Cshad - 08-26-2008, 10:57 PM
RE: 8 bit Nintendo fighting sprites - by killme - 08-27-2008, 10:16 AM
RE: 8 bit Nintendo fighting sprites - by Pik - 08-31-2008, 04:49 AM
RE: 8 bit Nintendo fighting sprites - by Yuna - 08-31-2008, 06:22 AM
RE: 8 bit Nintendo fighting sprites - by Cshad - 08-31-2008, 11:47 AM
RE: 8 bit Nintendo fighting sprites - by Goemar - 09-04-2008, 09:48 PM
RE: 8 bit Nintendo fighting sprites - by Goemar - 09-05-2008, 11:26 PM
RE: 8 bit Nintendo fighting sprites - by kirbyace - 09-06-2008, 01:39 PM
RE: 8 bit Nintendo fighting sprites - by killme - 09-06-2008, 02:55 PM
RE: 8 bit Nintendo fighting sprites - by killme - 09-06-2008, 11:22 PM
RE: 8 bit Nintendo fighting sprites - by Cshad - 09-07-2008, 12:13 AM
RE: 8 bit Nintendo fighting sprites - by aud - 09-07-2008, 12:25 AM
RE: 8 bit Nintendo fighting sprites - by kirbyace - 09-07-2008, 01:11 AM
RE: 8 bit Nintendo fighting sprites - by J-bit - 09-28-2008, 07:17 PM
RE: 8 bit Nintendo fighting sprites - by Ekoi - 10-01-2008, 04:25 PM
RE: 8 bit Nintendo fighting sprites - by killme - 10-01-2008, 04:31 PM
RE: 8 bit Nintendo fighting sprites - by mozzy - 10-05-2008, 09:03 PM
RE: 8 bit Nintendo fighting sprites - by mozzy - 10-05-2008, 09:29 PM
RE: 8 bit Nintendo fighting sprites - by Flaxter - 10-19-2008, 07:20 AM

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