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Lock's Quest Startup GUI
#9
Quote:Whoa. Hey, Grim. What's up?
Hey, how's it goin?

(04-14-2010, 08:05 PM)Arkinea Wrote: Of the people, that's all there is. But there are still more enemies.

wow i didnt even realize there was a tile viewer

ugh i tried fixing the palette thing, only way i can figure out is to open a save state from when the palette was ok. but i don't know how it got that way in the first place.

awww he looks lonely.

Hmm, are any of the enemies humans or are they all those weird robot things?

Haha, he is lonely. I just converted the game from 2D orthogonal (square map) to isometric, so I have to make isometric sprites for all of his friends and enemies. With ripping the sprites, I've tried TilED and Tile Molester and couldn't figure out where things started and ended. It's like how FFTA sprites are stored as 4 pieces for each individual frame in each sprite. It would take hours to rip it.
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Messages In This Thread
Lock's Quest Startup GUI - by Grim - 04-14-2010, 02:50 AM
RE: Lock's Quest Startup GUI - by Mr M. - 04-14-2010, 03:04 AM
RE: Lock's Quest Startup GUI - by Grim - 04-14-2010, 06:16 AM
RE: Lock's Quest Startup GUI - by Mr M. - 04-14-2010, 06:24 AM
RE: Lock's Quest Startup GUI - by Asther - 04-14-2010, 02:10 PM
RE: Lock's Quest Startup GUI - by Grim - 04-14-2010, 05:57 PM
RE: Lock's Quest Startup GUI - by Asther - 04-14-2010, 08:05 PM
RE: Lock's Quest Startup GUI - by Grim - 04-14-2010, 10:17 PM
RE: Lock's Quest Startup GUI - by Ton - 04-14-2010, 06:06 PM
RE: Lock's Quest Startup GUI - by Asther - 04-15-2010, 02:43 PM

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