04-15-2010, 09:38 AM
(04-14-2010, 09:00 PM)Carpaccio Wrote: Hello folks. Another little project of mine has been to figure out the method of graphics display in Drawn to Life. I need help to do this...enclosed in the linked zip file here are the files that I assume make up the graphics of the game. I've only included a single string, rather than the entire game's system. Let me know if there's any way I can extract the graphics properly.If you also have the NCLR (palette) file, you can use GlycerinMapViewer to display the NCER+NCBR+NCLR files. The NANR file contains the information for the animation(s), which you do not necessarily need in order to view the game's graphics (it stores information like the order of frames and how long they are displayed).
http://www.sendspace.com/file/89ol04
I'm sure the NCBR are the actual graphic files, while the other two are most likely either a simple model file, or a palette file.
I've managed to open the NCBR in Tile Molester and the codec is 8bpp linear with Mode 2-dimensional.