04-17-2010, 08:29 AM
Problem with Animget is that the emulator I'm using (Kega Fusion) only has set resolutions with the lowest being 320x240 and the resolution for Sega-CD games is 256x240 so every shot is going to be stretched and having to fix each one is more work than tile ripping. Of course, when I'm doing a boss, I'll tile rip but I'll also do capture ripping since putting together a bosses sheet by piecing each tile together would take some time.
Like Guardian: http://www.spriters-resource.com/communi...#pid254864
Like Guardian: http://www.spriters-resource.com/communi...#pid254864