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Deathbringer's Rips Progress Thread
#66
Problem with Animget is that the emulator I'm using (Kega Fusion) only has set resolutions with the lowest being 320x240 and the resolution for Sega-CD games is 256x240 so every shot is going to be stretched and having to fix each one is more work than tile ripping. Of course, when I'm doing a boss, I'll tile rip but I'll also do capture ripping since putting together a bosses sheet by piecing each tile together would take some time.

Like Guardian: http://www.spriters-resource.com/communi...#pid254864
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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Messages In This Thread
RE: Deathbringer's Rips Progress Thread - by Gors - 04-04-2009, 06:40 PM
RE: Deathbringer's Rips Progress Thread - by Gors - 04-04-2009, 07:38 PM
RE: Deathbringer's Rips Progress Thread - by Gors - 04-05-2009, 06:26 PM
RE: Deathbringer's Rips Progress Thread - by Ton - 03-04-2010, 02:05 AM
RE: Deathbringer's Rips Progress Thread - by Gors - 03-04-2010, 08:33 AM
RE: Deathbringer's Rips Progress Thread - by Gors - 03-05-2010, 12:10 PM
RE: Deathbringer's Rips Progress Thread - by Deathbringer - 04-17-2010, 08:29 AM
RE: Deathbringer's Rips Progress Thread - by Gors - 11-12-2010, 09:47 PM
RE: Deathbringer's Rips Progress Thread - by Dazz - 03-25-2011, 04:14 AM
RE: Deathbringer's Rips Progress Thread - by Dazz - 09-08-2011, 11:19 AM
RE: Deathbringer's Rips Progress Thread - by Ton - 02-24-2012, 10:11 PM

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