(04-10-2010, 09:08 PM)Medevenx Wrote: A mockup isn't much of a mockup without a background. Anyway, the icons for the enemies aren't very necessary. Also, there is too much use of green in the entire thing. Probably a pink/red for the HP bar if you don't want the entire game to be in that color. Also, is this going to work like Final Fantasy where if there are large sprites, it takes the slots of 1 or 2 enemies?
The background for battles is pretty much supposed to be just this big red void, but yeah, it is a little boring. I'll get around to working on something more interesting to use for backgrounds later.
As for the green, HP bars are gonna use colored layers, green being the last, but I did notice it was a little too bright so I worked on that. I also removed the enemy mugshots and did a little work on the bar itself.
I haven't really thought about enemy placement and slots, since I'm not the one doing the coding. I think larger enemies would need more space though, so using more slots is probably what'll be done.