04-19-2010, 12:55 PM
Looks interesting.
I don't like the idea of the difficulty being that variable, though; I think you should keep it relatively close to the original.
It's also important to remember that... you're adding in new abilities, new functions; don't forget to adapt the landscape and the enemy capabilities to these abilities. Otherwise, you'll just be mimicking everything that's wrong with the latter portable installments.
I don't like the idea of the difficulty being that variable, though; I think you should keep it relatively close to the original.
It's also important to remember that... you're adding in new abilities, new functions; don't forget to adapt the landscape and the enemy capabilities to these abilities. Otherwise, you'll just be mimicking everything that's wrong with the latter portable installments.