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[CARD][IN DEVELOMENT] - Mecha TCG: MantiCORE
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Card Lists and Style Tips

Each on the 5 factions obviously handles themselves differently - and that shows in the kind of units they have, and the style of the things they produce. If you want to help design a card or write lore, this info should help you out.

Earth Governernment
These guys specialise in Air-type units. Jets, Helicopters, Jet-type Leg Parts, etc.
Their forces are entirely drawn from those who are sheltered with their care. Their almost Paranoia-esque level of dictatorship is only to keep the citizens safe.
These guys are big on Recycling. Units destroyed on the field don't entirely go to waste, and the Junkyard is just as useful as drawing new cards.
So far, the Earth Government lacks lore, a proper name, and a second strategy.
Code:
EARTH GOVERNMENT CARDS

Airstrike --- Tactics Card [Common]
Resource Cost: 1
Deals 2 damage to target unit or base.

Salvage Scraps --- Tactics [Common]
Resource Cost: 5
Remove Junkyard from game, gain 1 Resource for every card removed this way.
"Here at Gaia Corporation, we recycle everything, to give you, the customers, the best saving we can."

Tactical Helicopter---Support Unit [Rare]
Air Type
Resource: 3
Health: 5
Attack: 2
Instead of paying Tactical Helicopter's resource cost, you may discard a card form your hand.
When Tactical Helicopter comes into play, search your discard pile for a Tactics card and put it into your hand.

Air Drop Squad---Support Unit [Common]
Infantry Type
Resource: 2
Health: 3
Attack 1
This Unit cannot be Piloted.
If you control a Piloted Air type Unit, Air Drop Squad's Resource cost is 0.

Riot Police---Support Unit [Uncommon]
Infantry Type
Resource: 2
Health: 3
Attack: 1
Riot Police takes no damage form other Infantry type units.

Gamma Base, "Scrap Haven" --- Headquarters [RARE]

Health: 21
Energy (resources per turn): 7

Once per game, during your turn, you may discard two cards from your hand and shuffle the rest of your hand into your deck and then draw six cards.

Upgrade cards cost 1 less resource to play. Costs cannot be reduced to less than 1 this way.

Moon Millionaire Colony - Kawaii! Technology & Starr Corps
The rich folks on the Moon are the best with Land-type units (If it's a tank, has treads, or deals with rugget terrain, it's all them).
There are two rival companies that produce bright sparkly units (Ktech) and overly manly, sometimes phallic bragging-rights units (Starr). They are the Hello Kitty and Ferrari of space warfare.
Neither company is particularly cheap and have design flaws - but both can be total powerhouses with the right setup.
Code:
MOON MILLIONAIRE CARDS

K!Tech Kero-Kero --- CORE-Upgrade [Common]
Resource: 7
K!Tech Kero Kero can only be Equipped if a Legs Part is Installed. Equipped MantiCORE's Speed increases by 3.
Scrap K!Tech Kero Kero turing CORE Combat to have Target CORE skip their attack. Your CORE may not participate in CORE Combat next turn.
"The Kero-Kero is a beautiful pastel green or pink attachment for the legs that adds an amazing amount of evasive capabilities. A mix of extra suspension and rockets means you can evade a lot of what's coming at you. There are two problems. One, it's expensive. you're not gonna like the price tag. Two, you don't want it touched, the Kero upgrade might as well be held up by fucking tape, but you can use that to your advantage. If you want to make sure you evade EVERYTHING? You can leap and use it as ballast, and whilst you will never be able to salvage it back, you'll survive another day. and that's what matters."

K!Tech Turtle --- Unique Base-Upgrade [Uncommon]
Resource: 8
Health: 15
If a Unit deals damage to your Base, deal 1 damage to that Unit. K!Tech Turtle takes 1 damage every time an opponent plays a Tactics card.
"The Ktech Turtle? It's fucking amazing in three ways. It's something that Ktech made that's useful, for one. Secondly, it does not come in pink. Thirdly, it gives your base one fucking hell of a defensive upgrade. The turtle is basically a system of defensive turrets and shields that fucking works on any base, space, sea, land. It'll help you survive an all out attack, but you want to keep your ass safe, because the main problem with it is that it's easily hacked. Keep an eye on it, and you'll be safe."

K!Tech Butterfly --- Support-Unit [Common]
Air Type
Resource: 5
Health: 2
Attack: 1
As long as K!Tech Butterfly is Piloted, its Health and Attack become 5.
The Butteflies are the only Ktech stuff that's cheap and cheerful. Emphasis on the cheerful. Have you seen those things? They offend the eye and blind you more than the S7a Space Jammers. They distract and make okay support units, but you put a *good* pilot, and you'll have fantastic support. (low attack, low health, When piloted, Mid-high attack, mid-high health, allows pilot to use ability twice in a turn?)

K!Tech Gaze of Love --- Core Upgrade
Resource: 5
Gaze of Love can only be Equipped if a Ktech Head Part is Installed. During your Attack Phase, if the Ktech Head Part destroys a Support Unit, Rival Base takes 2 Damage.
"The Gaze of Love is a high-powered laser installation designed only to work with Kawaii! Tech CORE equipment. Why? Because Sei-Sei doesn't like it when you aren't playing with her toys. A lot of development time went into making sure the lasers fired just the right shade of Hot Pink."

Hurry Production --- Tactics
Resource: 1
In addition to the Resorce Cost of Hurry Production, you may discard up to 3 cards. You gain 2 Resources for every card discarded this way.
"I. WANT. IT. NOW!!!" - Sei-Sei, Kawaii! Technology Designer & Junior CEO, age 12.

Starr Corp 91Kx Cannon --- CORE-Upgrade [Rare]
Resource: 10
91Kx Cannon can only be Equipped if a Starr Corp Arm Part is Installed. During your turn, you may skip attacking with your CORE. If you do, put a counter on 91Kx Cannon.
Remove 5 Counters: Scrap target CORE Part Installed to Rival CORE.
"The Starr Corporation 91Kx Cannon Upgrade is the biggest, baddest boys in the gun show. Capable of releasing 5'000 missiles in the time it takes the standard TIZONA v1 to release and reload 1, this is for when you need to bring out the big guns. Space, Sea, Sky or Land, the 91Kx surpasses all other competitors in the market. The 91Kx is the for the Elite. For the cream of the crop, and if you need to ask us for the price, we're sorry, but you won't be able to afford this. Starr Corporation 91Kx Cannon Upgrade. The biggest gun in space.
Starr Corporation. Quality you can trust."

Renegade Earth Hackers - DELETE
The city-dwellers on Earth who rejected the Government reigime naturally specialise in Infantry and Urban Warfare (Bipedal COREs tend to function best in Cities).
The entire operation is run from behind the scenes, no one really knows the hackers, nor where they're based; but they're just great at mobilising people into action and taking control of machines that don't answer their call. They have a very eclectic look (Think "Jet Set Radio: Modern Warfare")
Their two main strategies involve putting-forth and retreating Units and Parts at speed; and using Viruses and sabbotage to ruin the setup of the opposition.
Code:
DELETE CARDS

Accelerando --- CORE Arm Part
Resources: 4
Health: 7
Attack: 3
During CORE Combat, Accelerando's Attack increases by 1 for for every point of Speed higher than your Rival CORE.

Ritenuto --- CORE Arm Part
Resources: 5
Health: 9
Attack: 3
During CORE Combat, Ritenuto's Attack increases by 1 for every point of Speed lower than your Rival CORE.

Lead Waltz --- CORE Legs Part
Treads, Land-Type
Resources: 6
Health: 14
Speed: 3
Lead Waltz must be targeted by Rival CORE during CORE Combat.

Tin Two Step --- CORE Legs Part
Bipedal, Infantry-Type
Resources: 5
Health: 5
Speed: 8
Spend 4 Resource: Halve the damage of a CORE Combat attack you recieve this turn, rounded down.

Steel Symphony --- Main CORE Part
Health: 8
Steel Symphony's Health increases by 2 for every Support Unit you control.

Metal Minuet --- Main CORE Part
Health: 15
The Recource Cost for Scrapping CORE Parts decreases by 1 for every Infantry-type Unit you Control

GrooveMan, Playful Hacker --- Unique Pilot
Resource: 5
You may once per turn, redirect one attack to Piloted Unit. If Unit is destroyed, shuffle GrooveMan back into your deck

Radio Host --- Pilot
Resource: 3
Other Infantry-type Support Units cost 1 less Resource to play.

===Support Units===
(S7a 3-Lx) "Space Jammer" - Space Jammer is a small Space-Type support unit designed to for defense and tactical manouvers. It's main capabilities is to allow evasion or to halt attackers by blinding them (jamming their radar, etc). It has some offensive capabilities but it's very weak. It is, however, fairly fast and well built. Not for offensive pilots. (Mid-High Health, Low Attack. Can stop a unit from attacking or defending)

(S7a 4-Is) - "Four Eyes" are fast Infantry-type recon units which can outmanouver many of the different support units. They have hacking capabilities and can easily go into enemy lines to disrupt their base and workshop. (Mid Health, Mid Attack, Can swap attack to look at top two opponents Workshop and put one on the junkyard and the other back on top)

===Base Upgrades===
Reverse Engineering Plant - During your Begin Phase you may pay 3 Resources. If you do, you do not pay Compatability Costs for CORE Parts this turn.

===Tactics===
Ambidextrous Virus -- (For this round of CORE Combat, choose one: Rival CORE must attack with Left Arm; Rival CORE must attack with Right Arm [The card cannot be played/resolves with no effect if both Left and Right arms of Rival CORE are destroyed])

Product Recall -- (Choose one non-Pilot card in play. All instances of this card are returned to their owner's hands.)

Stocktaking Spyware -- (Name a card. Opponent reveals his or her hand, and discards 2 cards for every instance of the named card.)

Space Station Warmongers
Obviously, these guys love Space-Type Units.
It's a space station full of hardened veterans and top Research & Development scientists. They have many space academys for both general and piloting/warfare education set up for the space colonies they watch after. Stylistically, they're gritty and serious - but with that heroic glow of grandeur.
The Parts they construct are rather average by themselves, but it's a whole other story when they work in tandem with eachother. They specialize in high quality pilot cards and their units benefit form equipment the most.
Code:
SPACE WARMONGER CARDS

(RCU-g50v1) TIZONA v1---Main Core [RARE]
If TIZONA is a Space type unit (i.e. has Space Travel legs), you may play a Deployable Mini-Turret token with one health and one attack in play whenever you play a Tactics card.

(RCU-x03) BURTGANG Dual---Main Core [RARE]
Remove one damage counter from BURTGANG during your draw phase, ignore this effect if BURTGANG is not equipped with a MantiCORE Head.
BURTGANG takes two less damage from Sea type units.

Military Rations---Tactics Card [Common]
Resource Cost: 1
Remove two damage counters from target Support Unit.

Eco-Terrorist Cult - The Stewards
A real reclusive Faction. They've been sitting in an underwater colody for decades, and have fully mastered Sea-type units.
Following a slightly skewed mythology about Dr. Moramanti's protege, Dr. Keiko Kobiyashi, they intend to use a perfect balance of nature and technology to reclaim Earth the right way. They might be a bit nuts, but what they're capable of building is definitely scary.
Their two strategies revolve around building weak, fast units that have the ability to repair themselves (and others); and large, bulky units with intimidating defenses.
Code:
THE STEWARDS CARDS

PERSEPHONE - A repurposed exploration vessel designed for extended dives into the Mariana Trench. Its main feature is a projected energy shield which can protect its more delicate modules from the pressures present in the deep sea. Additionally, its structure is capable of bearing enormous amounts pressure, well beyond any naturally present. At the onset of war, these were some of the first cores put to work on the front lines. (High health core that provides damage resistance to attached parts)
Thanked by: water dog


Messages In This Thread
RE: [WIP] Mecha TCG: MantiCORE (Help Design Cards!) - by GrooveMan.exe - 04-20-2010, 08:23 AM

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