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Operation: Body Count
#1
This is my fourth thread now? Criminy, if I keep up that this speed I may be mistaken for spam!

This is a pretty short one, from an old failure of a game called Operation: Body Count. Enjoy!

Sprites:

[Image: operationbodycountchara.png] [Image: operationbodycountweapo.png] [Image: operationbodycountmisci.png]

Click the title icon for all of the files in a ZIP:
[Image: operationbodycounticon.png]

So there's the sprites. Not a whole lot to mention, but I remember wanting to get my hands on them when I was making Wolfenstein mods as a little kid, so I figured this would be a good nostalgic submission.

So let's talk about Operation: Body Count for a minute here. It was released in 1994 as a Wolfenstein clone. Given that Doom was already out in 1993 with an improved engine and graphics, Operation: Body Count somewhat missed the mark and came off as dated and somewhat obsolete. The game was developed by Capstone Software, who also made Corridor 7 (another poorly timed Wolfenstein clone), and a few Build Engine games such as Witchaven. So how well did they do with this software? Well, they went defunct in 1996 after their publisher, IntraCorp, went bankrupt. Nowadays the game can be found as abandonware around the internet and can be fairly interesting to play if you're into First Person Shooters from the early to mid nineties.

Dunkelschwamm out.
¯\_(ツ)_/¯
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Messages In This Thread
Operation: Body Count - by Dunkelschwamm - 04-22-2010, 10:30 AM
RE: Operation: Body Count - by Alpha Six - 04-22-2010, 03:40 PM
RE: Operation: Body Count - by Ton - 04-22-2010, 08:44 PM
RE: Operation: Body Count - by Dunkelschwamm - 04-22-2010, 08:50 PM
RE: Operation: Body Count - by Ultimecia - 04-23-2010, 12:11 AM

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