08-22-2008, 10:16 PM
(This post was last modified: 08-22-2008, 10:18 PM by Deathbringer.)
The palette I used is actually from the game, the way the data is set up, the palette immediately follows a tileset. In case anyone doubts me, here is how I found it.
Fist, I used Nintenlords LZ77 Compressor to scan the rom (nothing else in it worked for me). Save the scan in a text file to make it easier.
Second, I used NLZ GBA Advance which can view the graphics of the compressed data of the addresses from the scan. When you open the rom, cancel the scan, it's not needed.
Crocomire is at 304054. I don't remember the address for the palette, but if you open a copy of the rom in Tile Molester (it won't open the file being used by the previous program), switch to 15bpp BGR and you can figure which is supposed to be the palette.
Fist, I used Nintenlords LZ77 Compressor to scan the rom (nothing else in it worked for me). Save the scan in a text file to make it easier.
Second, I used NLZ GBA Advance which can view the graphics of the compressed data of the addresses from the scan. When you open the rom, cancel the scan, it's not needed.
Crocomire is at 304054. I don't remember the address for the palette, but if you open a copy of the rom in Tile Molester (it won't open the file being used by the previous program), switch to 15bpp BGR and you can figure which is supposed to be the palette.