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Gumbys Hideout
#5
(05-06-2010, 04:11 PM)Havegum Wrote: how do I make my chars more interesting? Use more vibrant colors? Original shapes? Poses?
YEAH AL, I'M GONNA GO WITH 'ALL OF THE ABOVE'
YES THAT'S MY FINAL ANSWER
Quote:Also, where do I do pillowshading? and how do I fix it?
on the bottom of the Giant Dull Looking Blimp, the blueish area is really pillowed
the grass tiles are a little too, mostly in the dirt area though

the banding is going on in the grass and baloon part of the blimp deal


Quote:And what is banding?
this post explains it pretty well(complete with pretentious overtones!): http://www.wayofthepixel.net/pixelation/...4#msg92434

the entire thread is actually pretty helpful too if you can get past the part where helm thinks he's God's Gift To Art
though, to describe banding in a sort of dumbed-down way: it's when you 'stack' pixels on top of eachother and create a sort of stair-steps effect
Thanked by: Rhyme, Havegum, Cobalt Blue


Messages In This Thread
Gumbys Hideout - by Havegum - 05-06-2010, 02:22 PM
RE: Gumbys Hideout - by triptych - 05-06-2010, 02:30 PM
RE: Gumbys Hideout - by Maneko - 05-06-2010, 02:45 PM
RE: Gumbys Hideout - by Havegum - 05-06-2010, 04:11 PM
RE: Gumbys Hideout - by triptych - 05-06-2010, 04:45 PM
RE: Gumbys Hideout - by Vipershark - 05-06-2010, 08:06 PM
RE: Gumbys Hideout - by Cobalt Blue - 05-06-2010, 08:54 PM
RE: Gumbys Hideout - by triptych - 05-06-2010, 08:56 PM
RE: Gumbys Hideout - by Cobalt Blue - 05-06-2010, 09:05 PM
RE: Gumbys Hideout - by triptych - 05-06-2010, 09:07 PM
RE: Gumbys Hideout - by Cobalt Blue - 05-06-2010, 09:15 PM
RE: Gumbys Hideout - by Shawn - 07-07-2010, 01:09 PM
RE: Gumbys Hideout - by Havegum - 07-07-2010, 01:03 PM
RE: Gumbys Hideout - by Havegum - 07-07-2010, 02:59 PM
RE: Gumbys Hideout - by Rosencrantz - 07-07-2010, 04:33 PM
RE: Gumbys Hideout - by Havegum - 07-07-2010, 04:39 PM
RE: Gumbys Hideout - by Gors - 07-07-2010, 08:13 PM
RE: Gumbys Hideout - by Sengir - 07-08-2010, 12:07 AM
RE: Gumbys Hideout - by Cobalt Blue - 07-08-2010, 02:35 PM

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