05-07-2010, 05:36 PM
ok. but if you dont play it may be hard to understand
this post will explain the key cards in the deck
red-eyes darkness metal dragon or REDMD - for short is your #1 card to turn to in this deck since you run so many dragons because once per turn you can summon a dragon-type from your hand or graveyard
dark armed dragon or DAD - can ONLY be summoned from your hand by having exactly 3 dark types in your graveyard and can destroy 1 card on the field by removing 1 dark monster
battle fader - stops your opponet's battle phase when they attack you directly
red-eyes wyvern - brings back REDMD during the end phase
the key magics are
1 future fusion - allows me to fusion summon by sending cards listed on a fusion monster card EX 5 dragon types for 5 headed dragon
gold sarcophagus - lets me remove any card in my deck for 2 turns before adding it to my hand
grooveman.exe has already explaned the traps
this post will explain the key cards in the deck
red-eyes darkness metal dragon or REDMD - for short is your #1 card to turn to in this deck since you run so many dragons because once per turn you can summon a dragon-type from your hand or graveyard
dark armed dragon or DAD - can ONLY be summoned from your hand by having exactly 3 dark types in your graveyard and can destroy 1 card on the field by removing 1 dark monster
battle fader - stops your opponet's battle phase when they attack you directly
red-eyes wyvern - brings back REDMD during the end phase
the key magics are
1 future fusion - allows me to fusion summon by sending cards listed on a fusion monster card EX 5 dragon types for 5 headed dragon
gold sarcophagus - lets me remove any card in my deck for 2 turns before adding it to my hand
grooveman.exe has already explaned the traps